Aims and scope of LIQUE 2021

Life Improvement in Quality by Ubiquitous Experiences workshop aims to contribute to immersive experiences to improve the quality of life. We hope to highlight the development of initiatives that go beyond entertainment in the global search for new uses of interactive media in a diverse environment.

Interactive Media Experience (IMX) usually involves including as many users and digital developers as possible within the implementation, involving and transforming all participants in the process. However, little is directed towards the quality of life in all aspects that could affect such social machine-environment interactions in a real face-to-face environment. At this point, it is essential to reflect and discuss the implications and possibilities related to them. LIQUE 2021 to be held in conjunction with ACM Interactive Media Experiences (IMX) 2021, aims to bring together professionals and researchers to discuss the opportunities and challenges of Life Improvement in Quality. The format that considers work in progress with partial results is an opportunity for authors to receive suggestions for improvements and advances in the state of art.

Call for papers

Submission information

Submissions must be as short papers and demos (optional) of Work-in-Progress. Short papers should contain between 2 and 4 pages and present proposals with initial results.
All submissions should follow the ACM guidelines. Ensure you use the latest version of the templates available from the ACM. Additionally, authors are invited to submit a demo (video up to 3 minutes in format .mp4) related to their proposal. This video is optional and it will be additional material to evaluate the short paper. Demo video can be sent using this form.
Submissions should be made by easychair system. There will be two awards: best short paper and best video demo.
Accepted and presented works were published at Digital Open Library of the Brazilian Computing Society (in an open access base).
Submission of a work in this workshop does not cancel the opportunity of submit a full paper in the IMX main track.

Interest Topics

  • Understanding users and audience interests and their relation with content of interactive systems for life quality;
  • Developing new content forms, formats and interactions for media/video centric experiences for life quality and healthcare;
  • New database developments based on diversity of research results in interactive systems for life quality;
  • Analyzing and developing underlying models, technologies and systems for Ubiquitous Experiences for life quality;
  • Creating tools and workflows for interactive systems aiming life quality;
  • Exploring the use and implications of AI and Machine Learning in interactive systems aiming quality of life;
  • Developing innovative models and techniques for life quality in social isolation environments;
  • Understanding wider social and cultural contexts of environments and Earth equilibrium;
  • Applications in ambient area such as pollutions control, urbanism, traffic and others;
  • Applications in education, such as teaching and simulations;
  • Applications in health care, such as diagnosis, procedure training, therapy and rehabilitation;
  • Applications in any area aiming to improve life quality.

Important dates

Submission deadline: April 9, 2021 [EXTENDED DEADLINE]
Notification of acceptance: April 29, 2021
Camera-ready submission deadline: May 28, 2021
Registration: June 21, 2021
LIQUE 2021 Workshop date: June 21, 2021

Programme

June 21st, 2021
Tentative schedule on Eastern Time Zone, NY, USA, UTC-4

Time (GMT-4) Activity
9:00 – 9:15 Opening: Welcome to the workshop and participants’ introductions
9:15 – 10:00 Keynote Lecture: Playing with Reality - Dr. Licínio Roque (University of Coimbra - Portugal)

Abstract: While performing a quick flight over VR/AR/MR history we will question our understanding of the role of reality technologies and the actor-networks configuring diverse perspectives. Learning from game/play experiences we will attempt to breakout of the technical box and explore notions of mediation, perception, aesthetics of interaction and engagement. Lastly we will speculate on the cooperative design of playful and malleable futures enhancing everyday life experiences.

10:00 – 10:20 Adding Crowd Noise to Sports Commentary using Generative Models
(N. Shah, D. Agrawal and N. Pedanekar) - India
10:20 – 10:40 Developing innovative models for learning in social isolation environments: Exemplifying it for the bone anatomy study
(P. Santiago, J. V. S. Chagas and A. Conci) – Brazil
10:40 – 11:00 A Distributed Exergame for Telerehabilitation: An Engaging Alternative to Improve Patients’ Quality of Life
(C. H. R. Souza, D. M. Oliveira, L. O. Berretta and S. T.Carvalho) - Brazil
11:00 – 11:20 Towards Affective TV with Facial Expression Recognition
(P. Valentim, F. Barreto and D. C. M. Saade) - Brazil
11:20 – 11:40 A Life Quality Architectural Approach to Enhance Digital Skills Training
(I. Marin and D. Popovici) - Romania
(F. Grivokostopoulou and C. Koutsojannis) - Greece
11:40 – 12:00 Final discussions and Concluding remarks

Organizers

Anselmo Cardoso de Paiva has M.Sc. in Engineering and Ph.D in Informatics. He is currently a full professor at the Informatics Department, Federal University of Maranhao - Brazil. His main research areas include medical image processing, geographical information systems, scientific visualization, virtual and augmented reality. He has oriented almost two hundreds of students in all academic levels. He is member of the: Association for Computing Machinery (ACM) and Brazilian Computer Society (SBC). He acts a reviewer for several international journals and has cooperated on research with many scholars in Brazil, Portugal and United States. He has more then 150 high quality publications, according to Google Scholar his h index is 26 and i10 index equals 55. He has funding and grants from Brazilian government working as coordinator or participant over 15 research projects under public resources and in cooperation with the industry.

Aura Conci has M.Sc. and Ph.D. in Engineering and since 1994 professor at UFF (Universidade Federal Fluminense) working in computer science. Her main research areas are computer modeling, computer graphics, image analysis and bioinformatics. She acts in the editorial office of a number of international journals and has cooperated on research with many scholars in various countries. She has a number of high quality publications; her h index is 28 and i10 index 81. She has funding and grants from Brazilian government working as coordinator or participant over 20 research projects under public resources. Among these she has elaborated a number of projects with a number of remote regions in Brazil.

Débora Christina Muchaluat Saade received her PhD in Computer Science from Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio) in 2003, MsC in Computer Science in 1996 and a Computer Engineering bachelor's degree in 1992. She has been a Professor at the Computer Science Department of Fluminense Federal University (UFF) since 2002. She has received several research grants from The Brazilian National Council for Scientific and Technological Development (CNPq), the Rio de Janeiro State's Research Support Foundation (FAPERJ) and other funding agencies. In 2003, she founded the MídiaCom Research Lab at UFF. She was the coordinator of the Brazilian Computer Society's Special Committee in Computing Applied to Healthcare from 2017 to 2019. Her main research interests are interactive multimedia systems, computer networks, and digital healthcare.

Fátima L. S. Nunes Marques is a Computer Science Bachelor, with Master degree and PhD in Sciences, in the Graphics area. She is Full Professor at University of Sao Paulo, where she teaches and supervises master and PhD students in Computer Science and Computer Engineering. Her main research areas in Computer Science are virtual reality, image processing, and content-based image retrieval. Most of her research is related to solving real problems in the health area. Currently she is working on problems related to life quality involving computational techniques to aid diagnosis of the Autism Spectrum Disorder, breast cancer, cardiomyopathies, and mild cognitive impairment. She also has developing techniques to allow fast development and automatic adaptations of serious games applied to rehabilitation processes. Most of her current approaches put together techniques from the Graphics and Machine Learning area to develop systems to improve the quality of life. She published more than 50 articles in high impact periodicals and more than 170 full papers in very relevant conferences in her areas of expertise. She also supervised more than 80 students including PhD, Master, and undergraduate degrees and has been in the program organizing committee of a number of Brazilian and international conferences as the Symposium on Virtual and Augmented Reality (SVR) happened recently.

Tiago Bonini Borchartt is MSc. and DSc. in Computing, and since 2013 he is a professor at the Federal University of Maranhao (UFMA), working in the Department of Informatics. His main areas of expertise are Computer Graphics, Digital Games, Artificial Intelligence and Image Processing. He is a reviewer of several international journals and participated in the committee of many events such as Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), Brazilian Symposium on Multimedia and Web (WebMedia) and the Conference on Graphics, Patterns and Images (SIBGRAPI) promoted by the Brazilian Computer Society (SBC). He has high quality publications in international journals and events, according to Google Scholar his h index is 8 and i10 index 7.

Program Committee

  • Angel D. Sappa (Ecuador)
  • Angel Sanchez (Spain)
  • Belen Moreno (Spain)
  • Bogdan Raducanu (Spain)
  • Cristhian Aguilera (Chile)
  • Gregor Rozinaj (Slovakia)
  • Jean-Bernard Hayet (Mexico)
  • Luigi Cocchiarella (Italy)
  • Mario M. D. Ginja (Portugal)
  • Mario Mustra (Croatia)
  • Zainab Hussain (UAE)